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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 41 to 50 of 68
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Mental ray for Maya, 3ds Max, and XSI
By: Livny, Boaz
Published by: Sybex
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques
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Price: $59.99
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Microsoft Flight Simulator X For Pilots
By: Van West, Jeff; Lane-Cummings, Kevin
Published by: John Wiley & Sons, Inc. (US)
Guiding readers through pilot ratings, this book covers the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards a pilot's license. It contains topics which demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
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Price: $29.99
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Microsoft XNA Game Studio Creators Guide
By: Cawood, Stephen; McGee, Pat
Published by: McGraw-Hill Osborne Media
Bring your gaming visions to life with Microsoft XNA Game Studio Express. Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.: Build and dynamically update XNA game windows and custom 3D objects; Learn scintillating animation techniques; Create lifelike skyboxes, textures, lighting, and shading effects; Program shaders using high-level shader language; Develop single- and multi-player games; Generate and code terrain with height detection; Construct impressive graphics using sprites, multi-texturing, and blending; Integrate audio, game dashboards, and score tracking; Develop realistic collision detection, ballistics, and particle effects; HaHHhhndle keyboard, mouse, and game controller input; Create static *.fbx and animated Quake 2 models and control them in code.
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Price: $39.99
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Microsoft® Flight Simulator 2004
By: Radcliffe, Doug; Mahood, Andy
Published by: John Wiley & Sons, Inc.
Flight Simulator 2004: A Century of Flight lets pilots of all ages and abilities experience history in the cockpit of such famous planes as the Wright Flyer, the Spirit of St. Louis, and the Douglas DC-3. This official strategy guide, written with the full cooperation of Microsoft Game Studios, will help you deepen your knowledge and enjoyment of every aspect of flight, whether you're trying to land that Comet in a crosswind or request take-off clearance from ATC so you can get that 737 full of passengers to Chicago on time.
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Price: $19.99
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More Than a Game
By: Atkins, Barry
Published by: Manchester University Press
There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.
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Price: $69.95
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Networking and Online Games
By: Armitage, Grenville; Claypool, Mark; Branch, Philip
Published by: John Wiley & Sons, Ltd. (UK)
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.
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Price: $100.00
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Nintendo Wii Flash Game Creator's Guide
By: Perkins, Todd
Published by: McGraw-Hill Osborne Media
Create your own Flash games for the Wii. Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways . Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.: Build Flash-based objects, layers, and controls; Work with timelines, keyframes, and .SWF files; Develop and animate original characters, backgrounds, and landscapes; Integrate unconventional mouse and Wii controller interactivity; Create, modify, and control movie clips using ActionScript 2.0; Design radical enemies, custom cursors, and invisible buttons; Incorporate audio, game timers, and score tracking; Publish your games to the Web and share them via the Wii's online connection service
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Price: $29.99
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Postmortems from Game Developer
By: Austin Grossman
Published by: Focal Press (Elsevier Science & Technology Books)
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
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Price: $31.95
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RESULTS: 41 to 50 of 68
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